Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
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@@ -23,7 +23,7 @@ namespace Subsurface
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protected override void Start()
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{
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WayPoint randomWayPoint = WayPoint.GetRandom(WayPoint.SpawnType.Enemy);
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WayPoint randomWayPoint = WayPoint.GetRandom(SpawnType.Enemy);
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int amount = Rand.Range(minAmount, maxAmount, false);
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