Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
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@@ -98,9 +98,7 @@ namespace Subsurface
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{
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floorY = rayStart.Y + (rayEnd.Y - rayStart.Y) * closestFraction;
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}
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System.Diagnostics.Debug.WriteLine(floorY+" - "+inWater);
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IgnorePlatforms = (TargetMovement.Y < 0.0f);
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