Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels

This commit is contained in:
Regalis
2015-07-08 11:37:47 +03:00
parent 3af9b8183b
commit d56f7f3f77
155 changed files with 39772 additions and 261 deletions
@@ -0,0 +1,29 @@
namespace FarseerPhysics.Common.Decomposition.Seidel
{
internal class YNode : Node
{
private Edge _edge;
public YNode(Edge edge, Node lChild, Node rChild)
: base(lChild, rChild)
{
_edge = edge;
}
public override Sink Locate(Edge edge)
{
if (_edge.IsAbove(edge.P))
return RightChild.Locate(edge); // Move down the graph
if (_edge.IsBelow(edge.P))
return LeftChild.Locate(edge); // Move up the graph
// s and segment share the same endpoint, p
if (edge.Slope < _edge.Slope)
return RightChild.Locate(edge); // Move down the graph
// Move up the graph
return LeftChild.Locate(edge);
}
}
}