Moving in and out from levels, WIP level mirroring, moloch, add d.gz to savedmaps
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@@ -10,6 +10,7 @@ namespace Subsurface
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{
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public class Sound
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{
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public static Vector3 CameraPos;
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private static List<Sound> loadedSounds = new List<Sound>();
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@@ -19,7 +20,6 @@ namespace Subsurface
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string filePath;
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public static Vector3 CameraPos;
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//public float Volume
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//{
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