Moving in and out from levels, WIP level mirroring, moloch, add d.gz to savedmaps

This commit is contained in:
Regalis
2015-07-10 12:55:26 +03:00
parent 257835e609
commit d4c308003b
19 changed files with 241 additions and 101 deletions
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After

Width:  |  Height:  |  Size: 886 KiB

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<?xml version="1.0" encoding="utf-8" ?>
<character name ="moloch" humanoid="false" health ="1000">
<sound file="Content/Characters/Moloch/attack1.ogg" state="Attack" range="3000"/>
<sound file="Content/Characters/Moloch/attack2.ogg" state="Attack" range="3000"/>
<sound file="Content/Characters/Moloch/idle1.ogg" state="None" range="3000"/>
<sound file="Content/Characters/Moloch/idle2.ogg" state="None" range="3000"/>
<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" flip="true" rotatetowardsmovement="false" headangle="-90">
<!-- head -->
<limb id = "0" radius="230" height="500" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="10.0f">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="0,0,628,1024" depth="0.02" origin ="0.4,0.5"/>
</limb>
<limb id = "1" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "2" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.026" origin="0.5,0.5"/>
</limb>
<limb id = "3" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.027" origin="0.5,0.5"/>
</limb>
<limb id = "4" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "5" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.026" origin="0.5,0.5"/>
</limb>
<limb id = "6" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.027" origin="0.5,0.5"/>
</limb>
<limb id = "7" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.025" origin="0.5,0.5"/>
</limb>
<limb id = "8" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.026" origin="0.5,0.5"/>
</limb>
<limb id = "9" width="51" height="435" flip="true">
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.028" origin="0.5,0.5"/>
</limb>
<joint limb1="0" limb1anchor="112,77" limb2="1" limb2anchor="0,-100" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="1" limb1anchor="0,100" limb2="2" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="2" limb1anchor="0,100" limb2="3" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="0" limb1anchor="0,0" limb2="4" limb2anchor="0,-100" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="4" limb1anchor="0,100" limb2="5" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="5" limb1anchor="0,100" limb2="6" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="0" limb1anchor="-53,-164" limb2="7" limb2anchor="0,-100" lowerlimit="-180" upperlimit="-90"/>
<joint limb1="7" limb1anchor="0,100" limb2="8" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
<joint limb1="8" limb1anchor="0,100" limb2="9" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
</ragdoll>
<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
</character>