Moving in and out from levels, WIP level mirroring, moloch, add d.gz to savedmaps
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<?xml version="1.0" encoding="utf-8" ?>
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<character name ="crawler" humanoid="false">
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<sound file="Content/Characters/Crawler/attack.ogg" state="Attack" range="500"/>
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<ragdoll headposition="50" headangle="-70"
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waveamplitude="50.0" wavelength="2500"
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swimspeed="2.0" walkspeed="2.0"
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After Width: | Height: | Size: 886 KiB |
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<?xml version="1.0" encoding="utf-8" ?>
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<character name ="moloch" humanoid="false" health ="1000">
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<sound file="Content/Characters/Moloch/attack1.ogg" state="Attack" range="3000"/>
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<sound file="Content/Characters/Moloch/attack2.ogg" state="Attack" range="3000"/>
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<sound file="Content/Characters/Moloch/idle1.ogg" state="None" range="3000"/>
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<sound file="Content/Characters/Moloch/idle2.ogg" state="None" range="3000"/>
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<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" flip="true" rotatetowardsmovement="false" headangle="-90">
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<!-- head -->
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<limb id = "0" radius="230" height="500" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="10.0f">
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="0,0,628,1024" depth="0.02" origin ="0.4,0.5"/>
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</limb>
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<limb id = "1" width="51" height="435" flip="true">
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.025" origin="0.5,0.5"/>
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</limb>
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<limb id = "2" width="51" height="435" flip="true">
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.026" origin="0.5,0.5"/>
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</limb>
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<limb id = "3" width="51" height="435" flip="true">
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.027" origin="0.5,0.5"/>
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</limb>
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<limb id = "4" width="51" height="435" flip="true">
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.025" origin="0.5,0.5"/>
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</limb>
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<limb id = "5" width="51" height="435" flip="true">
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.026" origin="0.5,0.5"/>
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</limb>
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<limb id = "6" width="51" height="435" flip="true">
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.027" origin="0.5,0.5"/>
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</limb>
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<limb id = "7" width="51" height="435" flip="true">
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.025" origin="0.5,0.5"/>
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</limb>
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<limb id = "8" width="51" height="435" flip="true">
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.026" origin="0.5,0.5"/>
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</limb>
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<limb id = "9" width="51" height="435" flip="true">
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<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="643,10,51,217" depth="0.028" origin="0.5,0.5"/>
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</limb>
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<joint limb1="0" limb1anchor="112,77" limb2="1" limb2anchor="0,-100" lowerlimit="-180" upperlimit="-90"/>
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<joint limb1="1" limb1anchor="0,100" limb2="2" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
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<joint limb1="2" limb1anchor="0,100" limb2="3" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
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<joint limb1="0" limb1anchor="0,0" limb2="4" limb2anchor="0,-100" lowerlimit="-180" upperlimit="-90"/>
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<joint limb1="4" limb1anchor="0,100" limb2="5" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
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<joint limb1="5" limb1anchor="0,100" limb2="6" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
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<joint limb1="0" limb1anchor="-53,-164" limb2="7" limb2anchor="0,-100" lowerlimit="-180" upperlimit="-90"/>
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<joint limb1="7" limb1anchor="0,100" limb2="8" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
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<joint limb1="8" limb1anchor="0,100" limb2="9" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
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</ragdoll>
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<ai attackhumans="100.0" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
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</character>
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<damagesound file="Content/Sounds/Damage/StructureCrunch2.ogg" damagerange="5.0,70.0" damagesoundtype="StructureSlash"/>
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<damagesound file="Content/Sounds/Damage/StructureCrunch3.ogg" damagerange="5.0,100.0" damagesoundtype="StructureSlash"/>
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<damagesound file="Content/Sounds/Damage/LimbBlunt1.ogg" damagerange="5.0,40.0" damagesoundtype="LimbBlunt"/>
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<damagesound file="Content/Sounds/Damage/LimbBlunt2.ogg" damagerange="5.0,40.0" damagesoundtype="LimbBlunt"/>
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<damagesound file="Content/Sounds/Damage/LimbBlunt1.ogg" damagerange="0.0,40.0" damagesoundtype="LimbBlunt"/>
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<damagesound file="Content/Sounds/Damage/LimbBlunt2.ogg" damagerange="0.0,40.0" damagesoundtype="LimbBlunt"/>
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<damagesound file="Content/Sounds/Damage/LimbBlunt3.ogg" damagerange="5.0,40.0" damagesoundtype="LimbBlunt"/>
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<damagesound file="Content/Sounds/Damage/LimbBlunt4.ogg" damagerange="25.0,75.0" damagesoundtype="LimbBlunt"/>
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<damagesound file="Content/Sounds/Damage/LimbBlunt5.ogg" damagerange="50.0,100.0" damagesoundtype="LimbBlunt"/>
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<damagesound file="Content/Sounds/Damage/LimbSlash1.ogg" damagerange="5.0,40.0" damagesoundtype="LimbSlash"/>
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<damagesound file="Content/Sounds/Damage/LimbSlash2.ogg" damagerange="10.0,80.0" damagesoundtype="LimbSlash"/>
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<damagesound file="Content/Sounds/Damage/LimbSlash1.ogg" damagerange="0.0,40.0" damagesoundtype="LimbSlash"/>
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<damagesound file="Content/Sounds/Damage/LimbSlash2.ogg" damagerange="0.0,80.0" damagesoundtype="LimbSlash"/>
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<damagesound file="Content/Sounds/Damage/LimbSlash3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbSlash"/>
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<damagesound file="Content/Sounds/Damage/HitArmor1.ogg" damagerange="5.0,80.0" damagesoundtype="LimbArmor"/>
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