Fire & explosion decals

This commit is contained in:
Joonas Rikkonen
2017-07-08 18:30:07 +03:00
parent 4e4983f0a6
commit d4b58e16b9
14 changed files with 155 additions and 71 deletions
+6 -38
View File
@@ -44,16 +44,18 @@ namespace Barotrauma
!Submarine.RectContains(MathUtils.ExpandRect(WorldRect, -8), position));
}
public void AddDecal(string decalName, Vector2 position, float scale)
public Decal AddDecal(string decalName, Vector2 worldPosition, float scale = 1.0f)
{
if (decals.Count >= MaxDecalsPerHull) return;
if (decals.Count >= MaxDecalsPerHull) return null;
var decal = GameMain.DecalManager.CreateDecal(decalName, scale, position, this);
var decal = GameMain.DecalManager.CreateDecal(decalName, scale, worldPosition, this);
if (decal != null)
{
decals.Add(decal);
}
return decal;
}
partial void UpdateProjSpecific(float deltaTime, Camera cam)
@@ -158,44 +160,10 @@ namespace Barotrauma
{
Rectangle hullDrawRect = rect;
if (Submarine != null) hullDrawRect.Location += Submarine.DrawPosition.ToPoint();
foreach (Decal d in decals)
{
d.Draw(spriteBatch, this);
continue;
Vector2 drawPos = d.Position + rect.Location.ToVector2();
Rectangle drawRect = new Rectangle(
(int)(drawPos.X - d.Sprite.size.X / 2),
(int)(drawPos.Y + d.Sprite.size.Y / 2),
(int)d.Sprite.size.X,
(int)d.Sprite.size.Y);
Rectangle overFlowAmount = new Rectangle(
(int)Math.Max(hullDrawRect.X - drawRect.X, 0.0f),
(int)Math.Max(drawRect.Y - hullDrawRect.Y, 0.0f),
(int)Math.Max(drawRect.Right - hullDrawRect.Right, 0.0f),
(int)Math.Max((hullDrawRect.Y - hullDrawRect.Height) - (drawRect.Y - drawRect.Height), 0.0f));
var clippedSourceRect = new Rectangle(d.Sprite.SourceRect.X + overFlowAmount.X,
d.Sprite.SourceRect.Y + overFlowAmount.Y,
d.Sprite.SourceRect.Width - overFlowAmount.X - overFlowAmount.Width,
d.Sprite.SourceRect.Height - overFlowAmount.Y - overFlowAmount.Height);
drawRect = new Rectangle(
drawRect.X + overFlowAmount.X,
drawRect.Y - overFlowAmount.Y,
drawRect.Width - overFlowAmount.X - overFlowAmount.Width,
drawRect.Height - overFlowAmount.Y - overFlowAmount.Height);
drawPos.Y = -drawPos.Y;
drawRect.Y = -drawRect.Y;
GUI.DrawRectangle(spriteBatch, drawRect, Color.Red);
GUI.DrawRectangle(spriteBatch, drawPos, Vector2.One * 3, Color.Red);
spriteBatch.Draw(d.Sprite.Texture, drawRect, clippedSourceRect, d.Color, 0, Vector2.Zero, SpriteEffects.None, 1.0f);
}
}