(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.

This commit is contained in:
Joonas Rikkonen
2019-04-04 11:08:18 +03:00
parent 7491b06a5d
commit d4752bb6a0
56 changed files with 854 additions and 572 deletions
@@ -568,7 +568,7 @@ namespace Barotrauma
public void Extinguish(float deltaTime, float amount, Vector2 position)
{
for (int i = FireSources.Count - 1; i >= 0; i-- )
for (int i = FireSources.Count - 1; i >= 0; i--)
{
FireSources[i].Extinguish(deltaTime, amount, position);
}