(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
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@@ -163,8 +163,7 @@ namespace Barotrauma.Items.Components
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break;
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}
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}
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item.IsShootable = true;
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item.RequireAimToUse = false;
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InitProjSpecific(element);
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}
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@@ -489,10 +488,7 @@ namespace Barotrauma.Items.Components
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character.CursorPosition = closestEnemy.WorldPosition;
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if (item.Submarine != null) character.CursorPosition -= item.Submarine.Position;
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if (item.RequireAimToUse)
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{
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character.SetInput(InputType.Aim, false, true);
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}
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character.SetInput(InputType.Aim, false, true);
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float enemyAngle = MathUtils.VectorToAngle(closestEnemy.WorldPosition - item.WorldPosition);
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float turretAngle = -rotation;
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@@ -505,7 +501,7 @@ namespace Barotrauma.Items.Components
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if (objective.Option.ToLowerInvariant() == "fireatwill")
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{
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character?.Speak(TextManager.Get("DialogFireTurret").Replace("[itemname]", item.Name), null, 0.0f, "fireturret", 5.0f);
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character.SetInput(InputType.Shoot, true, true);
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character.SetInput(InputType.Use, true, true);
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}
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return false;
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