(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.

This commit is contained in:
Joonas Rikkonen
2019-04-04 11:08:18 +03:00
parent 7491b06a5d
commit d4752bb6a0
56 changed files with 854 additions and 572 deletions
@@ -79,8 +79,7 @@ namespace Barotrauma.Items.Components
break;
}
}
item.IsShootable = true;
item.RequireAimToUse = true;
InitProjSpecific(element);
}
@@ -312,10 +311,7 @@ namespace Barotrauma.Items.Components
sinTime += deltaTime;
character.CursorPosition = leak.Position + VectorExtensions.Forward(Item.body.TransformedRotation + (float)Math.Sin(sinTime), dist);
if (item.RequireAimToUse)
{
character.SetInput(InputType.Aim, false, true);
}
character.SetInput(InputType.Aim, false, true);
// Press the trigger only when the tool is approximately facing the target.
// If the character is climbing, ignore the check, because we cannot aim while climbing.