(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
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@@ -79,8 +79,7 @@ namespace Barotrauma.Items.Components
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break;
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}
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}
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item.IsShootable = true;
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item.RequireAimToUse = true;
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InitProjSpecific(element);
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}
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@@ -312,10 +311,7 @@ namespace Barotrauma.Items.Components
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sinTime += deltaTime;
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character.CursorPosition = leak.Position + VectorExtensions.Forward(Item.body.TransformedRotation + (float)Math.Sin(sinTime), dist);
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if (item.RequireAimToUse)
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{
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character.SetInput(InputType.Aim, false, true);
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}
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character.SetInput(InputType.Aim, false, true);
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// Press the trigger only when the tool is approximately facing the target.
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// If the character is climbing, ignore the check, because we cannot aim while climbing.
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