(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
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@@ -149,8 +149,7 @@ namespace Barotrauma.Items.Components
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//TODO: refactor the hitting logic (get rid of the magic numbers, make it possible to use different kinds of animations for different items)
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if (!hitting)
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{
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bool aim = picker.IsKeyDown(InputType.Aim) && reloadTimer <= 0 && (picker.SelectedConstruction == null || picker.SelectedConstruction.GetComponent<Ladder>() != null);
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if (aim)
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if (picker.IsKeyDown(InputType.Aim) && reloadTimer <= 0)
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{
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hitPos = MathUtils.WrapAnglePi(Math.Min(hitPos + deltaTime * 5f, MathHelper.PiOver4));
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ac.HoldItem(deltaTime, item, handlePos, aimPos, Vector2.Zero, false, hitPos, holdAngle + hitPos);
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