(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
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@@ -55,12 +55,8 @@ namespace Barotrauma
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Ragdoll = 0x800,
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Health = 0x1000,
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Grab = 0x2000,
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Deselect = 0x4000, // 16384
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Shoot = 0x8000, // 32768
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MaxVal = 0xFFFF // 65535
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//MaxVal = 0x7FFF // 32767
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//MaxVal = 0x3FFF // 16383
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MaxVal = 0x3FFF
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}
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private InputNetFlags dequeuedInput = 0;
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private InputNetFlags prevDequeuedInput = 0;
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