(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
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@@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using Barotrauma.Extensions;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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@@ -1122,6 +1123,7 @@ namespace Barotrauma
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//prevent the hands from going above the top of the ladders
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handPos.Y = Math.Min(-0.5f, handPos.Y);
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// TODO: lock only one hand when aiming?
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if (!PlayerInput.KeyDown(InputType.Aim) || Math.Abs(movement.Y) > 0.01f)
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{
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MoveLimb(leftHand,
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