(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
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@@ -172,6 +172,11 @@ namespace Barotrauma
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{
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base.Select();
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foreach (LevelObjectPrefab levelObjPrefab in LevelObjectPrefab.List)
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{
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levelObjPrefab.Sprite?.EnsureLazyLoaded();
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}
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pointerLightSource = new LightSource(Vector2.Zero, 1000.0f, Color.White, submarine: null);
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GameMain.LightManager.AddLight(pointerLightSource);
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topPanel.ClearChildren();
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