(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
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@@ -52,7 +52,7 @@ namespace Barotrauma
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damageEffect.Parameters["aMultiplier"].SetValue(50.0f);
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damageEffect.Parameters["cMultiplier"].SetValue(200.0f);
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distortTexture = TextureLoader.FromFile("Content/Effects/distortnormals.png");
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distortTexture = TextureLoader.FromFile("Content/Effects/distortnormals.png", preMultiplyAlpha: false);
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postProcessEffect.Parameters["xDistortTexture"].SetValue(distortTexture);
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}
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