(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
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@@ -91,7 +91,7 @@ namespace Barotrauma.Lights
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}
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break;
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case "lighttexture":
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OverrideLightTexture = new Sprite(subElement);
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OverrideLightTexture = new Sprite(subElement, preMultiplyAlpha: false);
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break;
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}
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}
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@@ -211,7 +211,7 @@ namespace Barotrauma.Lights
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{
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if (lightTexture == null)
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{
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lightTexture = TextureLoader.FromFile("Content/Lights/pointlight_bright.png");
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lightTexture = TextureLoader.FromFile("Content/Lights/pointlight_bright.png", preMultiplyAlpha: false);
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}
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return lightTexture;
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