(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
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@@ -76,6 +76,10 @@ namespace Barotrauma
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partial void InitProjSpecific()
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{
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Prefab.Sprite?.EnsureLazyLoaded();
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Prefab.SpecularSprite?.EnsureLazyLoaded();
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Prefab.DeformableSprite?.EnsureLazyLoaded();
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CurrentSwingAmount = Prefab.SwingAmountRad;
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CurrentScaleOscillation = Prefab.ScaleOscillation;
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