(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.
This commit is contained in:
@@ -70,6 +70,7 @@ namespace Barotrauma
|
||||
private GUIImage(RectTransform rectT, Sprite sprite, Rectangle? sourceRect, bool scaleToFit, string style) : base(style, rectT)
|
||||
{
|
||||
this.scaleToFit = scaleToFit;
|
||||
sprite?.EnsureLazyLoaded();
|
||||
Sprite = sprite;
|
||||
if (sourceRect.HasValue)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user