(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.

This commit is contained in:
Joonas Rikkonen
2019-04-04 11:08:18 +03:00
parent 7491b06a5d
commit d4752bb6a0
56 changed files with 854 additions and 572 deletions
@@ -70,6 +70,7 @@ namespace Barotrauma
private GUIImage(RectTransform rectT, Sprite sprite, Rectangle? sourceRect, bool scaleToFit, string style) : base(style, rectT)
{
this.scaleToFit = scaleToFit;
sprite?.EnsureLazyLoaded();
Sprite = sprite;
if (sourceRect.HasValue)
{