(9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time.

This commit is contained in:
Joonas Rikkonen
2019-04-04 11:08:18 +03:00
parent 7491b06a5d
commit d4752bb6a0
56 changed files with 854 additions and 572 deletions
+6 -3
View File
@@ -8,11 +8,14 @@ namespace Barotrauma
{
public static bool FollowSub = true;
private float defaultZoom = 1.3f;
private float? defaultZoom;
public float DefaultZoom
{
get { return defaultZoom; }
set { defaultZoom = MathHelper.Clamp(value, 0.5f, 2.0f); }
get { return defaultZoom ?? (GameMain.Config == null || GameMain.Config.EnableMouseLook ? 1.3f : 1.0f); }
set
{
defaultZoom = MathHelper.Clamp(value, 0.5f, 2.0f);
}
}
private float zoomSmoothness = 8.0f;