updated changelog, transparent debug console frame, stuff
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@@ -193,6 +193,7 @@ namespace Barotrauma
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suicideButton.OnClicked = (button, userData) =>
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{
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GUIComponent.MouseOn = null;
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if (Character.Controlled != null)
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{
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Character.Controlled.Kill(Character.Controlled.CauseOfDeath);
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