Hull, Gap & WayPoint cloning, equipped items are removed when switching from character mode to wiring or mode or vice versa
This commit is contained in:
@@ -298,7 +298,7 @@ namespace Barotrauma
|
||||
|
||||
private void CreateDummyCharacter()
|
||||
{
|
||||
if (dummyCharacter != null) dummyCharacter.Remove();
|
||||
if (dummyCharacter != null) RemoveDummyCharacter();
|
||||
|
||||
dummyCharacter = Character.Create(Character.HumanConfigFile, Vector2.Zero);
|
||||
|
||||
@@ -588,7 +588,7 @@ namespace Barotrauma
|
||||
characterMode = !characterMode;
|
||||
//button.Color = (characterMode) ? Color.Gold : Color.White;
|
||||
|
||||
wiringMode = false;
|
||||
wiringMode = false;
|
||||
|
||||
if (characterMode)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user