Hull, Gap & WayPoint cloning, equipped items are removed when switching from character mode to wiring or mode or vice versa
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@@ -260,6 +260,11 @@ namespace Barotrauma
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return rect;
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}
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public override MapEntity Clone()
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{
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return new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), rect, Submarine);
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}
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public static EntityGrid GenerateEntityGrid(Submarine submarine)
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{
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