Hull, Gap & WayPoint cloning, equipped items are removed when switching from character mode to wiring or mode or vice versa

This commit is contained in:
Regalis
2016-11-12 15:44:02 +02:00
parent 0aa4b7a93d
commit d403b38440
5 changed files with 24 additions and 4 deletions

View File

@@ -260,6 +260,11 @@ namespace Barotrauma
return rect;
}
public override MapEntity Clone()
{
return new Hull(MapEntityPrefab.list.Find(m => m.Name == "Hull"), rect, Submarine);
}
public static EntityGrid GenerateEntityGrid(Submarine submarine)
{