Lua is automatically initialized when entering singleplayer campaigns (doesn't include submarine editor) and roundStart && roundEnd hooks now work in CL Lua

This commit is contained in:
Evil Factory
2022-02-14 16:19:53 -03:00
parent 0d5ba52a15
commit d3e0625ef4
5 changed files with 15 additions and 2 deletions
@@ -91,4 +91,8 @@ end
setmodulepaths(modulePaths)
Hook.Add("stop", "luaSetup.stop", function ()
print("Stopping Lua...")
end)
Hook.Call("loaded")