Wire sections are updated after flipping, made the wire node list private and added public methods which ensure that sections are updated when modifying nodes

This commit is contained in:
Regalis
2016-11-16 18:32:18 +02:00
parent 3bd635e3d4
commit d37bad2d44
4 changed files with 67 additions and 56 deletions
+4 -1
View File
@@ -1080,7 +1080,10 @@ namespace Barotrauma
if (item.Submarine != this) continue;
var wire = item.GetComponent<Items.Components.Wire>();
if (wire != null) wire.MoveNodes(-center);
if (wire != null)
{
wire.MoveNodes(-center);
}
}
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)