Removed collision from wall gaps
This commit is contained in:
@@ -176,7 +176,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
Body targetBody = Submarine.PickBody(rayStart, rayEnd, ignoredBodies,
|
||||
Physics.CollisionWall | Physics.CollisionCharacter | Physics.CollisionItem | Physics.CollisionLevel, false);
|
||||
Physics.CollisionWall | Physics.CollisionCharacter | Physics.CollisionItem | Physics.CollisionLevel | Physics.CollisionRepair, false);
|
||||
|
||||
if (targetBody == null || targetBody.UserData == null) return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user