GUI elements now respect render order + some minor distance comparison optimization
This commit is contained in:
@@ -366,6 +366,11 @@ namespace Barotrauma
|
||||
spriteBatch.End();
|
||||
}
|
||||
|
||||
public override void AddToGUIUpdateList()
|
||||
{
|
||||
menu.AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
public override void Update(double deltaTime)
|
||||
{
|
||||
menu.Update((float)deltaTime);
|
||||
|
||||
Reference in New Issue
Block a user