GUI elements now respect render order + some minor distance comparison optimization

This commit is contained in:
juanjp600
2016-11-15 22:26:36 -03:00
parent 3c57b9d945
commit d2c17274fe
39 changed files with 441 additions and 47 deletions
+19 -3
View File
@@ -916,6 +916,24 @@ namespace Barotrauma
playerList.ClearChildren();
}
public override void AddToGUIUpdateList()
{
base.AddToGUIUpdateList();
if (jobInfoFrame != null)
{
jobInfoFrame.AddToGUIUpdateList();
}
else if (playerFrame != null)
{
playerFrame.AddToGUIUpdateList();
}
else
{
menu.AddToGUIUpdateList();
}
}
public override void Update(double deltaTime)
{
base.Update(deltaTime);
@@ -944,9 +962,7 @@ namespace Barotrauma
}
else
{
menu.Update((float)deltaTime);
menu.Update((float)deltaTime);
}
if (autoRestartTimer != 0.0f && autoRestartBox.Selected)