GUI elements now respect render order + some minor distance comparison optimization

This commit is contained in:
juanjp600
2016-11-15 22:26:36 -03:00
parent 3c57b9d945
commit d2c17274fe
39 changed files with 441 additions and 47 deletions

View File

@@ -288,6 +288,14 @@ namespace Barotrauma.Networking
Log("Master server responded", Color.Cyan);
}
public override void AddToGUIUpdateList()
{
if (started) base.AddToGUIUpdateList();
if (settingsFrame != null) settingsFrame.AddToGUIUpdateList();
if (log.LogFrame != null) log.LogFrame.AddToGUIUpdateList();
}
public override void Update(float deltaTime)
{
if (ShowNetStats) netStats.Update(deltaTime);

View File

@@ -338,6 +338,16 @@ namespace Barotrauma.Networking
public virtual void KickPlayer(string kickedName, bool ban, bool range = false) { }
public virtual void AddToGUIUpdateList()
{
if (gameStarted && Screen.Selected == GameMain.GameScreen)
{
inGameHUD.AddToGUIUpdateList();
GameMain.GameSession.CrewManager.AddToGUIUpdateList();
}
}
public virtual void Update(float deltaTime)
{
if (gameStarted && Screen.Selected == GameMain.GameScreen)