GUI elements now respect render order + some minor distance comparison optimization

This commit is contained in:
juanjp600
2016-11-15 22:26:36 -03:00
parent 3c57b9d945
commit d2c17274fe
39 changed files with 441 additions and 47 deletions

View File

@@ -18,10 +18,24 @@ namespace Barotrauma
//which entities have been selected for editing
private static List<MapEntity> selectedList = new List<MapEntity>();
public static List<MapEntity> SelectedList
{
get
{
return selectedList;
}
}
private static List<MapEntity> copiedList = new List<MapEntity>();
protected static GUIComponent editingHUD;
public static GUIComponent EditingHUD
{
get
{
return editingHUD;
}
}
protected static Vector2 selectionPos = Vector2.Zero;
protected static Vector2 selectionSize = Vector2.Zero;
@@ -636,6 +650,11 @@ namespace Barotrauma
Move(-relative * 2.0f);
}
public virtual void AddToGUIUpdateList()
{
if (editingHUD != null) editingHUD.AddToGUIUpdateList();
}
public virtual void UpdateEditing(Camera cam) { }