GUI elements now respect render order + some minor distance comparison optimization

This commit is contained in:
juanjp600
2016-11-15 22:26:36 -03:00
parent 3c57b9d945
commit d2c17274fe
39 changed files with 441 additions and 47 deletions
+22 -1
View File
@@ -1139,6 +1139,27 @@ namespace Barotrauma
}
}
public override void AddToGUIUpdateList()
{
if (condition <= 0.0f)
{
FixRequirement.AddToGUIUpdateList();
return;
}
if (HasInGameEditableProperties)
{
if (editingHUD != null) editingHUD.AddToGUIUpdateList();
}
foreach (ItemComponent ic in components)
{
ic.AddToGUIUpdateList();
}
if (Screen.Selected is EditMapScreen && editingHUD != null) editingHUD.AddToGUIUpdateList();
}
public virtual void UpdateHUD(Camera cam, Character character)
{
if (condition <= 0.0f)
@@ -1388,7 +1409,7 @@ namespace Barotrauma
ic.ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
ic.PlaySound(ActionType.OnPicked, picker.WorldPosition);
if (picker==Character.Controlled) GUIComponent.MouseOn = null;
if (picker==Character.Controlled) GUIComponent.ForceMouseOn(null);
if (ic.CanBeSelected) selected = true;
}