GUI elements now respect render order + some minor distance comparison optimization

This commit is contained in:
juanjp600
2016-11-15 22:26:36 -03:00
parent 3c57b9d945
commit d2c17274fe
39 changed files with 441 additions and 47 deletions
@@ -469,6 +469,8 @@ namespace Barotrauma.Items.Components
public virtual void DrawHUD(SpriteBatch spriteBatch, Character character) { }
public virtual void AddToGUIUpdateList() { }
public virtual void UpdateHUD(Character character) { }
/// <returns>true if the operation was completed</returns>