GUI elements now respect render order + some minor distance comparison optimization
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@@ -469,6 +469,8 @@ namespace Barotrauma.Items.Components
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public virtual void DrawHUD(SpriteBatch spriteBatch, Character character) { }
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public virtual void AddToGUIUpdateList() { }
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public virtual void UpdateHUD(Character character) { }
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/// <returns>true if the operation was completed</returns>
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