GUI elements now respect render order + some minor distance comparison optimization

This commit is contained in:
juanjp600
2016-11-15 22:26:36 -03:00
parent 3c57b9d945
commit d2c17274fe
39 changed files with 441 additions and 47 deletions

View File

@@ -157,6 +157,13 @@ namespace Barotrauma
//new GUIImage(new Rectangle(-10, -5, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame);
}
public void AddToGUIUpdateList()
{
guiFrame.AddToGUIUpdateList();
if (commander.Frame != null) commander.Frame.AddToGUIUpdateList();
if (crewFrameOpen) crewFrame.AddToGUIUpdateList();
}
public void Update(float deltaTime)
{
guiFrame.Update(deltaTime);

View File

@@ -77,6 +77,8 @@ namespace Barotrauma
public virtual void MsgBox() { }
public virtual void AddToGUIUpdateList() { }
public virtual void Update(float deltaTime)
{
//if (!isRunning) return;

View File

@@ -27,6 +27,11 @@ namespace Barotrauma
}
public override void AddToGUIUpdateList()
{
tutorialType.AddToGUIUpdateList();
}
public override void Update(float deltaTime)
{
base.Update(deltaTime);

View File

@@ -75,6 +75,11 @@ namespace Barotrauma.Tutorials
CoroutineManager.StartCoroutine(UpdateState());
}
public virtual void AddToGUIUpdateList()
{
if (infoBox != null) infoBox.AddToGUIUpdateList();
}
public virtual void Update(float deltaTime)
{
if (character!=null)

View File

@@ -360,6 +360,13 @@ namespace Barotrauma
}
public void AddToGUIUpdateList()
{
if (gameMode != null) gameMode.AddToGUIUpdateList();
if (infoFrame != null) infoButton.AddToGUIUpdateList();
}
public void Update(float deltaTime)
{
TaskManager.Update(deltaTime);