GUI elements now respect render order + some minor distance comparison optimization

This commit is contained in:
juanjp600
2016-11-15 22:26:36 -03:00
parent 3c57b9d945
commit d2c17274fe
39 changed files with 441 additions and 47 deletions

View File

@@ -499,6 +499,28 @@ namespace Barotrauma
cursor.Draw(spriteBatch, PlayerInput.MousePosition);
}
public static void AddToGUIUpdateList()
{
if (pauseMenuOpen)
{
pauseMenu.AddToGUIUpdateList();
}
if (settingsMenuOpen)
{
GameMain.Config.SettingsFrame.AddToGUIUpdateList();
}
if (GUIMessageBox.MessageBoxes.Count > 0)
{
var messageBox = GUIMessageBox.MessageBoxes.Peek();
if (messageBox != null)
{
messageBox.AddToGUIUpdateList();
}
}
}
public static void Update(float deltaTime)
{
if (pauseMenuOpen)
@@ -516,7 +538,6 @@ namespace Barotrauma
var messageBox = GUIMessageBox.MessageBoxes.Peek();
if (messageBox != null)
{
GUIComponent.MouseOn = messageBox;
messageBox.Update(deltaTime);
}
}