(30308f7e4) Fixed players being able to overwrite vanilla content when the vanilla package is not selected

This commit is contained in:
Joonas Rikkonen
2019-04-08 13:35:46 +03:00
parent 1f8b2325ed
commit d28b04ed3b
3 changed files with 17 additions and 13 deletions
@@ -284,22 +284,25 @@ namespace Barotrauma
Lights.LightManager.ViewTarget = this;
CharacterHUD.Update(deltaTime, this, cam);
if (hudProgressBars.Any())
bool removeProgressBars = false;
foreach (HUDProgressBar progressBar in hudProgressBars.Values)
{
foreach (var progressBar in hudProgressBars)
if (progressBar.FadeTimer <= 0.0f)
{
if (progressBar.Value.FadeTimer <= 0.0f)
{
progressBarRemovals.Add(progressBar);
continue;
}
progressBar.Value.Update(deltaTime);
removeProgressBars = true;
continue;
}
if (progressBarRemovals.Any())
progressBar.Update(deltaTime);
}
if (removeProgressBars)
{
// TODO: this generates garbage, can we fix anything here?
foreach (var pb in hudProgressBars.Where(pb => pb.Value.FadeTimer <= 0.0f).ToList())
{
progressBarRemovals.ForEach(pb => hudProgressBars.Remove(pb.Key));
progressBarRemovals.Clear();
hudProgressBars.Remove(pb.Key);
}
}
}
@@ -61,7 +61,7 @@ namespace Barotrauma
if (vanillaContent == null)
{
// TODO: Dynamic method for defining and finding the vanilla content package.
vanillaContent = SelectedPackages.SingleOrDefault(cp => Path.GetFileName(cp.Path).ToLowerInvariant() == "vanilla 0.9.xml");
vanillaContent = ContentPackage.List.SingleOrDefault(cp => Path.GetFileName(cp.Path).ToLowerInvariant() == "vanilla 0.9.xml");
}
return vanillaContent;
}