Cutting/repairing holes in walls is logged, fixed gaps emitting drip particles even if there's no water in either hull. Closes #139
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@@ -186,7 +186,7 @@ namespace Barotrauma
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if (propertyValue == null)
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{
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DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "- property.GetValue() returns null!!");
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DebugConsole.ThrowError("Couldn't compare " + Value.ToString() + " (" + Value.GetType() + ") to property \"" + property.Name + "\" - property.GetValue() returns null!");
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return false;
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}
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