(ec2443ae2) Updated: EnglishVanilla with the proofreading #2

This commit is contained in:
Joonas Rikkonen
2019-04-25 17:43:47 +03:00
parent f4f87b454d
commit d1695238f7
3 changed files with 2 additions and 15 deletions
@@ -394,10 +394,6 @@ namespace Barotrauma
commands.Add(new Command("charactereditor|editcharacter|editcharacters|editanimation|editanimations|animedit|animationeditor|animeditor|animationedit", "charactereditor: Edit characters, animations, ragdolls....", (string[] args) => commands.Add(new Command("charactereditor|editcharacter|editcharacters|editanimation|editanimations|animedit|animationeditor|animeditor|animationedit", "charactereditor: Edit characters, animations, ragdolls....", (string[] args) =>
{ {
if (Screen.Selected == GameMain.GameScreen)
{
NewMessage("WARNING: Switching between the character editor and the game view may cause odd behaviour or bugs. Use with caution.", Color.Orange);
}
GameMain.CharacterEditorScreen.Select(); GameMain.CharacterEditorScreen.Select();
})); }));
@@ -33,7 +33,8 @@ namespace Barotrauma
//update client hulls if the amount of water has changed by >10% //update client hulls if the amount of water has changed by >10%
//or if oxygen percentage has changed by 5% //or if oxygen percentage has changed by 5%
if (Math.Abs(lastSentVolume - waterVolume) > Volume * 0.1f || if (Math.Abs(lastSentVolume - waterVolume) > Volume * 0.1f ||
Math.Abs(lastSentOxygen - OxygenPercentage) > 5f) Math.Abs(lastSentOxygen - OxygenPercentage) > 5f ||
FireSources.Count > 0)
{ {
sendUpdateTimer -= deltaTime; sendUpdateTimer -= deltaTime;
if (sendUpdateTimer < 0.0f) if (sendUpdateTimer < 0.0f)
@@ -417,11 +417,6 @@ namespace Barotrauma
public void AddFireSource(FireSource fireSource) public void AddFireSource(FireSource fireSource)
{ {
FireSources.Add(fireSource); FireSources.Add(fireSource);
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer && !IdFreed)
{
GameMain.NetworkMember.CreateEntityEvent(this);
}
} }
public override void Update(float deltaTime, Camera cam) public override void Update(float deltaTime, Camera cam)
@@ -589,11 +584,6 @@ namespace Barotrauma
public void RemoveFire(FireSource fire) public void RemoveFire(FireSource fire)
{ {
FireSources.Remove(fire); FireSources.Remove(fire);
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer && !Removed && !IdFreed)
{
GameMain.NetworkMember.CreateEntityEvent(this);
}
} }
public IEnumerable<Hull> GetConnectedHulls(int? searchDepth) public IEnumerable<Hull> GetConnectedHulls(int? searchDepth)