(3e8bdbb0a) v0.8.9.9 + merge fix
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@@ -136,21 +136,6 @@ namespace Barotrauma
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}
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}
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}
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// When defensive, try to retreat to safety. TODO: in offsensive mode, engage the target
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Retreat(deltaTime);
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break;
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case CombatMode.Retreat:
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Retreat(deltaTime);
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break;
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case CombatMode.Offensive:
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default:
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throw new System.NotImplementedException();
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}
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else if (Equip(deltaTime))
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{
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if (Reload(deltaTime))
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{
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Attack(deltaTime);
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}
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}
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return weapon;
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