Some cleanup using ReSharper (mostly removing redundancies)
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@@ -165,8 +165,6 @@ namespace Barotrauma
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for (int i = 0; i < count; i++ )
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{
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float normalizedPos = 0.5f-(i / count);
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Vector2 spawnPos = new Vector2(WorldPosition.X + Rand.Range(0.0f, size.X), Rand.Range(WorldPosition.Y - size.Y, WorldPosition.Y) + 10.0f);
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Vector2 speed = new Vector2((spawnPos.X - (WorldPosition.X + size.X / 2.0f)), (float)Math.Sqrt(size.X) * Rand.Range(10.0f, 15.0f) * growModifier);
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