Some cleanup using ReSharper (mostly removing redundancies)
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@@ -363,8 +363,8 @@ namespace Barotrauma
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{
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if (sendingTime < lastUpdate) return;
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List<ushort> newItemIDs = new List<ushort>();
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List<Item> droppedItems = new List<Item>();
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//List<ushort> newItemIDs = new List<ushort>();
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//List<Item> droppedItems = new List<Item>();
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List<Item> prevItems = new List<Item>(Items);
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for (int i = 0; i < capacity; i++)
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@@ -389,15 +389,22 @@ namespace Barotrauma
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var sender = GameMain.Server.ConnectedClients.Find(c => c.Connection == message.SenderConnection);
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if (sender != null && sender.Character != null)
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{
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foreach (Item item in droppedItems)
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{
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GameServer.Log(sender.Character + " removed " + item.Name + " from " + Owner.ToString(), Color.Orange);
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}
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foreach (Item item in Items)
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{
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if (item == null || prevItems.Contains(item)) continue;
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GameServer.Log(sender.Character + " placed " + item.Name + " in " + Owner.ToString(), Color.Orange);
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if (item == null) continue;
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if (!prevItems.Contains(item))
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{
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GameServer.Log(sender.Character + " placed " + item.Name + " in " + Owner, Color.Orange);
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}
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}
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foreach (Item item in prevItems)
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{
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if (item == null) continue;
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if (!Items.Contains(item))
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{
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GameServer.Log(sender.Character + " removed " + item.Name + " from " + Owner.ToString(), Color.Orange);
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}
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}
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}
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}
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