Some cleanup using ReSharper (mostly removing redundancies)
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@@ -224,9 +224,9 @@ namespace Barotrauma.Items.Components
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//if (connection.IsPower) voltage = power;
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}
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public override void Draw(SpriteBatch spriteBatch, bool editing)
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public override void Draw(SpriteBatch spriteBatch, bool editing = false)
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{
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base.Draw(spriteBatch);
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base.Draw(spriteBatch, editing);
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GUI.DrawRectangle(spriteBatch,
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new Vector2(item.DrawPosition.X- 4, -item.DrawPosition.Y),
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@@ -1,6 +1,4 @@
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using System;
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using System.Globalization;
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using System.IO;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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@@ -85,7 +83,7 @@ namespace Barotrauma.Items.Components
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}
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}
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power)
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power = 0)
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{
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if (currPowerConsumption == 0.0f) voltage = 0.0f;
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if (connection.IsPower) voltage = power;
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