Some cleanup using ReSharper (mostly removing redundancies)

This commit is contained in:
Regalis
2016-03-12 15:32:34 +02:00
parent ae4e4d8f34
commit d1580328ed
99 changed files with 197 additions and 483 deletions
@@ -94,19 +94,14 @@ namespace Barotrauma.Items.Components
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
GuiFrame.Update(1.0f / 60.0f);
GuiFrame.Draw(spriteBatch);
if (voltage < minVoltage) return;
int radius = GuiFrame.Rect.Height / 2 - 30;
DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2));
//voltage = 0.0f;
}
private List<RadarBlip> radarBlips;
@@ -202,20 +197,15 @@ namespace Barotrauma.Items.Components
float pointDist = (limb.WorldPosition - item.WorldPosition).Length() * displayScale;
if (limb.SimPosition == Vector2.Zero || pointDist > radius) continue;
if (pointDist > radius) continue;
if (pointDist > prevPingRadius && pointDist < pingRadius)
{
float limbSize = limb.Mass;
for (int i = 0; i<=limb.Mass/100.0f; i++)
{
var blip = new RadarBlip(limb.WorldPosition+Rand.Vector(limb.Mass/10.0f), 1.0f);
radarBlips.Add(blip);
}
}
}
}