Some cleanup using ReSharper (mostly removing redundancies)
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@@ -94,19 +94,14 @@ namespace Barotrauma.Items.Components
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public override void DrawHUD(SpriteBatch spriteBatch, Character character)
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{
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int x = GuiFrame.Rect.X;
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int y = GuiFrame.Rect.Y;
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GuiFrame.Update(1.0f / 60.0f);
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GuiFrame.Draw(spriteBatch);
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if (voltage < minVoltage) return;
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int radius = GuiFrame.Rect.Height / 2 - 30;
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DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2));
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//voltage = 0.0f;
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}
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private List<RadarBlip> radarBlips;
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@@ -202,20 +197,15 @@ namespace Barotrauma.Items.Components
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float pointDist = (limb.WorldPosition - item.WorldPosition).Length() * displayScale;
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if (limb.SimPosition == Vector2.Zero || pointDist > radius) continue;
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if (pointDist > radius) continue;
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if (pointDist > prevPingRadius && pointDist < pingRadius)
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{
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float limbSize = limb.Mass;
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for (int i = 0; i<=limb.Mass/100.0f; i++)
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{
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var blip = new RadarBlip(limb.WorldPosition+Rand.Vector(limb.Mass/10.0f), 1.0f);
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radarBlips.Add(blip);
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}
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}
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}
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}
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