Some cleanup using ReSharper (mostly removing redundancies)
This commit is contained in:
@@ -1,8 +1,5 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Barotrauma
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@@ -57,9 +57,9 @@ namespace Barotrauma
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public static void Init(ContentManager content)
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{
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GUI.Font = ToolBox.TryLoadFont("SpriteFont1", content);
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GUI.SmallFont = ToolBox.TryLoadFont("SmallFont", content);
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GUI.LargeFont = ToolBox.TryLoadFont("LargeFont", content);
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Font = ToolBox.TryLoadFont("SpriteFont1", content);
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SmallFont = ToolBox.TryLoadFont("SmallFont", content);
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LargeFont = ToolBox.TryLoadFont("LargeFont", content);
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cursor = new Sprite("Content/UI/cursor.png", Vector2.Zero);
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}
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@@ -104,7 +104,7 @@ namespace Barotrauma
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pauseMenu = new GUIFrame(new Rectangle(0, 0, 200, 300), null, Alignment.Center, Style);
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int y = 0;
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var button = new GUIButton(new Rectangle(0, y, 0, 30), "Resume", Alignment.CenterX, GUI.Style, pauseMenu);
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var button = new GUIButton(new Rectangle(0, y, 0, 30), "Resume", Alignment.CenterX, Style, pauseMenu);
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button.OnClicked = TogglePauseMenu;
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y += 60;
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@@ -114,7 +114,7 @@ namespace Barotrauma
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SinglePlayerMode spMode = GameMain.GameSession.gameMode as SinglePlayerMode;
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if (spMode != null)
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{
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Load previous", Alignment.CenterX, GUI.Style, pauseMenu);
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Load previous", Alignment.CenterX, Style, pauseMenu);
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button.OnClicked += TogglePauseMenu;
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button.OnClicked += GameMain.GameSession.LoadPrevious;
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@@ -127,7 +127,7 @@ namespace Barotrauma
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SinglePlayerMode spMode = GameMain.GameSession.gameMode as SinglePlayerMode;
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if (spMode != null)
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{
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Save & quit", Alignment.CenterX, GUI.Style, pauseMenu);
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Save & quit", Alignment.CenterX, Style, pauseMenu);
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button.OnClicked += QuitClicked;
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button.OnClicked += TogglePauseMenu;
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button.UserData = "save";
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@@ -137,7 +137,7 @@ namespace Barotrauma
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}
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Quit", Alignment.CenterX, GUI.Style, pauseMenu);
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button = new GUIButton(new Rectangle(0, y, 0, 30), "Quit", Alignment.CenterX, Style, pauseMenu);
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button.OnClicked += QuitClicked;
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button.OnClicked += TogglePauseMenu;
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}
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@@ -193,7 +193,7 @@ namespace Barotrauma
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public static void DrawString(SpriteBatch sb, Vector2 pos, string text, Color color, Color? backgroundColor=null, int backgroundPadding=0, SpriteFont font = null)
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{
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if (font == null) font = GUI.Font;
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if (font == null) font = Font;
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if (backgroundColor != null)
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{
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Vector2 textSize = font.MeasureString(text);
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@@ -1,5 +1,4 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Linq;
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namespace Barotrauma
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@@ -23,8 +22,8 @@ namespace Barotrauma
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this.rect = rect;
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this.alignment = alignment;
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if (color!=null) this.color = (Color)color;
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if (color != null) this.color = (Color)color;
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if (parent != null)
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{
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@@ -1,20 +1,15 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Barotrauma
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{
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class GUIMessage
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{
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ColoredText coloredText;
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Vector2 pos;
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private ColoredText coloredText;
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private Vector2 pos;
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float lifeTime;
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Vector2 size;
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private float lifeTime;
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private Vector2 size;
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public string Text
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{
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@@ -1,5 +1,4 @@
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using System.Xml.Linq;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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@@ -22,24 +21,6 @@ namespace Barotrauma
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return;
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}
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//smallPadding = ToolBox.GetAttributeVector4(doc.Root, "smallpadding", Vector4.Zero);
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//largePadding = ToolBox.GetAttributeVector4(doc.Root, "largepadding", Vector4.Zero);
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//Vector4 colorVector = ToolBox.GetAttributeVector4(doc.Root, "backgroundcolor", new Vector4(0.0f,0.0f,0.0f,1.0f));
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//backGroundColor = new Color(colorVector.X, colorVector.Y, colorVector.Z, colorVector.W);
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//colorVector = ToolBox.GetAttributeVector4(doc.Root, "foregroundcolor", new Vector4(0.0f, 0.0f, 0.0f, 1.0f));
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//foreGroundColor = new Color(colorVector.X, colorVector.Y, colorVector.Z, colorVector.W);
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//colorVector = ToolBox.GetAttributeVector4(doc.Root, "textcolor", new Vector4(0.0f, 0.0f, 0.0f, 1.0f));
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//textColor = new Color(colorVector.X, colorVector.Y, colorVector.Z, colorVector.W);
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//colorVector = ToolBox.GetAttributeVector4(doc.Root, "hovercolor", new Vector4(0.0f, 0.0f, 0.0f, 1.0f));
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//hoverColor = new Color(colorVector.X, colorVector.Y, colorVector.Z, colorVector.W);
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//colorVector = ToolBox.GetAttributeVector4(doc.Root, "selectedcolor", new Vector4(0.0f, 0.0f, 0.0f, 1.0f));
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//selectedColor = new Color(colorVector.X, colorVector.Y, colorVector.Z, colorVector.W);
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foreach (XElement subElement in doc.Root.Elements())
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{
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GUIComponentStyle componentStyle = new GUIComponentStyle(subElement);
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@@ -93,7 +93,7 @@ namespace Barotrauma
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{
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}
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protected override void UpdateDimensions(GUIComponent parent)
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protected override void UpdateDimensions(GUIComponent parent = null)
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{
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base.UpdateDimensions(parent);
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