Some cleanup using ReSharper (mostly removing redundancies)

This commit is contained in:
Regalis
2016-03-12 15:32:34 +02:00
parent ae4e4d8f34
commit d1580328ed
99 changed files with 197 additions and 483 deletions
+5 -5
View File
@@ -36,7 +36,7 @@ namespace Barotrauma
int amount = Rand.Range(minAmount, maxAmount, false);
monsters = new AICharacter[amount];
monsters = new Character[amount];
for (int i = 0; i < amount; i++)
{
@@ -64,14 +64,14 @@ namespace Barotrauma
if (isFinished) return;
bool monstersDead = true;
for (int i = 0; i < monsters.Length; i++)
foreach (Character monster in monsters)
{
if (monsters[i].IsDead) continue;
if (monster.IsDead) continue;
if (!isStarted && Vector2.Distance(monsters[i].WorldPosition, Submarine.Loaded.WorldPosition) < 5000.0f) isStarted = true;
if (!isStarted && Vector2.Distance(monster.WorldPosition, Submarine.Loaded.WorldPosition) < 5000.0f) isStarted = true;
monstersDead = false;
break;
break;
}
if (monstersDead) Finished();