Some cleanup using ReSharper (mostly removing redundancies)

This commit is contained in:
Regalis
2016-03-12 15:32:34 +02:00
parent ae4e4d8f34
commit d1580328ed
99 changed files with 197 additions and 483 deletions
+1 -6
View File
@@ -1,9 +1,4 @@
using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using System.Xml.Linq;
namespace Barotrauma
+5 -5
View File
@@ -36,7 +36,7 @@ namespace Barotrauma
int amount = Rand.Range(minAmount, maxAmount, false);
monsters = new AICharacter[amount];
monsters = new Character[amount];
for (int i = 0; i < amount; i++)
{
@@ -64,14 +64,14 @@ namespace Barotrauma
if (isFinished) return;
bool monstersDead = true;
for (int i = 0; i < monsters.Length; i++)
foreach (Character monster in monsters)
{
if (monsters[i].IsDead) continue;
if (monster.IsDead) continue;
if (!isStarted && Vector2.Distance(monsters[i].WorldPosition, Submarine.Loaded.WorldPosition) < 5000.0f) isStarted = true;
if (!isStarted && Vector2.Distance(monster.WorldPosition, Submarine.Loaded.WorldPosition) < 5000.0f) isStarted = true;
monstersDead = false;
break;
break;
}
if (monstersDead) Finished();
@@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Xml.Linq;
+2 -7
View File
@@ -1,7 +1,6 @@
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Linq;
namespace Barotrauma
{
@@ -22,11 +21,7 @@ namespace Barotrauma
{
get
{
foreach (Task task in tasks)
{
if (task.Priority >= CriticalPriority) return true;
}
return false;
return tasks.Any(task => task.Priority >= CriticalPriority);
}
}