Some cleanup using ReSharper (mostly removing redundancies)
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@@ -365,11 +365,6 @@ namespace Barotrauma
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public delegate void OnDeathHandler(Character character, CauseOfDeath causeOfDeath);
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public OnDeathHandler OnDeath;
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public static Character Create(string file, Vector2 position)
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{
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return Create(file, position, null);
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}
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public static Character Create(CharacterInfo characterInfo, Vector2 position, bool isNetworkPlayer = false, bool hasAi=true)
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{
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return Create(characterInfo.File, position, characterInfo, isNetworkPlayer, hasAi);
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@@ -387,23 +382,18 @@ namespace Barotrauma
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return enemyCharacter;
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}
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else
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if (hasAi && !isNetworkPlayer)
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{
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if (hasAi && !isNetworkPlayer)
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{
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var character = new AICharacter(file, position, characterInfo, isNetworkPlayer);
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var ai = new HumanAIController(character);
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character.SetAI(ai);
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var character = new AICharacter(file, position, characterInfo, isNetworkPlayer);
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var ai = new HumanAIController(character);
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character.SetAI(ai);
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return character;
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return character;
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}
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else
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{
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return new Character(file, position, characterInfo, isNetworkPlayer);
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}
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}
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return new Character(file, position, characterInfo, isNetworkPlayer);
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}
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protected Character(string file, Vector2 position, CharacterInfo characterInfo = null, bool isNetworkPlayer = false)
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