Some cleanup using ReSharper (mostly removing redundancies)

This commit is contained in:
Regalis
2016-03-12 15:32:34 +02:00
parent ae4e4d8f34
commit d1580328ed
99 changed files with 197 additions and 483 deletions
-13
View File
@@ -128,19 +128,6 @@ namespace Barotrauma
public AttackResult DoDamage(IDamageable attacker, IDamageable target, Vector2 worldPosition, float deltaTime, bool playSound = true)
{
float damageAmount = 0.0f;
//DamageSoundType damageSoundType = DamageSoundType.None;
if (target as Character == null)
{
damageAmount = structureDamage;
}
else
{
damageAmount = damage;
}
if (particleEmitterPrefab != null)
{
particleEmitterPrefab.Emit(worldPosition);