Some cleanup using ReSharper (mostly removing redundancies)
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@@ -747,12 +747,13 @@ namespace Barotrauma
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torso.body.ApplyForce((climbForce * 40.0f + subSpeed*50.0f) * torso.Mass);
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head.body.SmoothRotate(0.0f);
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Rectangle trigger = character.SelectedConstruction.Prefab.Triggers.FirstOrDefault();
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if (trigger == null)
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if (!character.SelectedConstruction.Prefab.Triggers.Any())
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{
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character.SelectedConstruction = null;
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return;
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}
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Rectangle trigger = character.SelectedConstruction.Prefab.Triggers.FirstOrDefault();
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trigger = character.SelectedConstruction.TransformTrigger(trigger);
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bool notClimbing = false;
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