Some cleanup using ReSharper (mostly removing redundancies)

This commit is contained in:
Regalis
2016-03-12 15:32:34 +02:00
parent ae4e4d8f34
commit d1580328ed
99 changed files with 197 additions and 483 deletions

View File

@@ -747,12 +747,13 @@ namespace Barotrauma
torso.body.ApplyForce((climbForce * 40.0f + subSpeed*50.0f) * torso.Mass);
head.body.SmoothRotate(0.0f);
Rectangle trigger = character.SelectedConstruction.Prefab.Triggers.FirstOrDefault();
if (trigger == null)
if (!character.SelectedConstruction.Prefab.Triggers.Any())
{
character.SelectedConstruction = null;
return;
}
Rectangle trigger = character.SelectedConstruction.Prefab.Triggers.FirstOrDefault();
trigger = character.SelectedConstruction.TransformTrigger(trigger);
bool notClimbing = false;