Some cleanup using ReSharper (mostly removing redundancies)
This commit is contained in:
@@ -1,10 +1,7 @@
|
||||
using Barotrauma.Items.Components;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -137,7 +134,7 @@ namespace Barotrauma
|
||||
List<GUIComponent> prevCharacterFrames = new List<GUIComponent>();
|
||||
foreach (GUIComponent child in frame.children)
|
||||
{
|
||||
if (child.UserData as Character == null) continue;
|
||||
if (!(child.UserData is Character)) continue;
|
||||
|
||||
prevCharacterFrames.Add(child);
|
||||
}
|
||||
@@ -155,8 +152,6 @@ namespace Barotrauma
|
||||
|
||||
int spacing = 5;
|
||||
|
||||
int rows = (int)Math.Ceiling((double)aliveCharacters.Count / charactersPerRow);
|
||||
|
||||
int i = 0;
|
||||
foreach (Character character in aliveCharacters)
|
||||
{
|
||||
@@ -164,7 +159,7 @@ namespace Barotrauma
|
||||
//if (i >= aliveCharacters.Count - charactersPerRow && aliveCharacters.Count % charactersPerRow > 0) rowCharacterCount = aliveCharacters.Count % charactersPerRow;
|
||||
|
||||
// rowCharacterCount = Math.Min(rowCharacterCount, aliveCharacters.Count - i);
|
||||
int startX = (int)-(150 * rowCharacterCount + spacing * (rowCharacterCount - 1)) / 2;
|
||||
int startX = -(150 * rowCharacterCount + spacing * (rowCharacterCount - 1)) / 2;
|
||||
|
||||
|
||||
int x = startX + (150 + spacing) * (i % Math.Min(charactersPerRow, aliveCharacters.Count));
|
||||
@@ -229,7 +224,6 @@ namespace Barotrauma
|
||||
{
|
||||
Order order = userData as Order;
|
||||
|
||||
List<Character> selectedCharacters = new List<Character>();
|
||||
foreach (GUIComponent child in frame.children)
|
||||
{
|
||||
var characterButton = child as GUIButton;
|
||||
@@ -258,7 +252,7 @@ namespace Barotrauma
|
||||
var humanAi = character.AIController as HumanAIController;
|
||||
if (humanAi == null) return;
|
||||
|
||||
var existingOrder = characterFrame.children.Find(c => c.UserData as Order != null);
|
||||
var existingOrder = characterFrame.children.Find(c => c.UserData is Order);
|
||||
if (existingOrder != null) characterFrame.RemoveChild(existingOrder);
|
||||
|
||||
var orderFrame = new GUIFrame(new Rectangle(-5, characterFrame.Rect.Height, characterFrame.Rect.Width, 30 + order.Options.Length * 15), null, characterFrame);
|
||||
|
||||
Reference in New Issue
Block a user