OBT/1.2.1(Summer update)
Sync with upstream
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@@ -119,7 +119,7 @@ namespace Barotrauma.Items.Components
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return OnPicked(picker, pickDroppedStack: true);
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}
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public virtual bool OnPicked(Character picker, bool pickDroppedStack)
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public bool OnPicked(Character picker, bool pickDroppedStack, bool playSound = true)
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{
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//if the item has multiple Pickable components (e.g. Holdable and Wearable, check that we don't equip it in hands when the item is worn or vice versa)
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if (item.GetComponents<Pickable>().Any())
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@@ -156,7 +156,7 @@ namespace Barotrauma.Items.Components
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ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
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#if CLIENT
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if (!GameMain.Instance.LoadingScreenOpen && picker == Character.Controlled) { SoundPlayer.PlayUISound(GUISoundType.PickItem); }
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if (!GameMain.Instance.LoadingScreenOpen && playSound && picker == Character.Controlled) { SoundPlayer.PlayUISound(GUISoundType.PickItem); }
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PlaySound(ActionType.OnPicked, picker);
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#endif
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if (pickDroppedStack)
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@@ -164,7 +164,7 @@ namespace Barotrauma.Items.Components
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foreach (var droppedItem in droppedStack)
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{
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if (droppedItem == item) { continue; }
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droppedItem.GetComponent<Pickable>().OnPicked(picker, pickDroppedStack: false);
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droppedItem.GetComponent<Pickable>().OnPicked(picker, pickDroppedStack: false, playSound: false);
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}
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}
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return true;
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