OBT/1.2.1(Summer update)
Sync with upstream
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@@ -758,6 +758,11 @@ namespace Barotrauma
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public float CoolDownTimer { get; set; }
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public float CurrentRandomCoolDown { get; private set; }
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public float SecondaryCoolDownTimer { get; set; }
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/// <summary>
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/// The attack is considered to be running from the moment it starts until the <see cref="AttackTimer"/> reaches the <see cref="Duration"/> of the attack, or until the attack lands successfully.
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/// E.g. from the moment the monster decides to lunge itself towards the target until it hits a target or until it completes that lunge.
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/// </summary>
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public bool IsRunning { get; private set; }
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public float AfterAttackTimer { get; set; }
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